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VR

Deckhand VR

Hands-on VR interaction prototype.

Challenge

Make hand interactions in VR feel physical and reliable — grabbing, placing and stacking without controller fumbling.

My Role

Solo developer: VR pawn, grab/physics system and interaction framework.

Outcome

A hands-on VR prototype with stable grabbing and stacking, used as a base for further VR interaction work.

Tech

  • Unreal Engine 5
  • OpenXR
  • C++
  • Blueprints
  • Physics
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