Real spaces. Interactive worlds.
Software Engineer &
Unreal Engine
Game Developer
I build real-time digital twins and PC/VR experiences in Unreal Engine: C++ and Blueprint systems, data pipelines and performance work that keep big scenes interactive.
- Unreal Engine 5
- C++ / Blueprints
- PC & VR


games
brighter
worlds
tech
people
possibilities


Featured Projects
View all projects- Digital Twins
ClassifiedNDACity-Scale Digital Twin
City-scale digital twin level built in Unreal Engine.
- Digital Twins
ClassifiedNDAMasterplan Digital Twin
Interactive digital twin of a large development masterplan.
- Digital Twins
ClassifiedNDAResidential Digital Twin
Interactive digital twin of a residential development.
- VR
Deckhand VR
Hands-on VR interaction prototype.
- Simulation
NexaFlight
Drone flight simulation.
- AI
MoonHare
AI-driven talking character in Unreal Engine.
- Games
Parkour
Parkour gameplay prototype.
Tools &
Skills
Always learning.
Always building.

- Unreal EngineUE5 Real-time
- Data IntegrationAPIs & IoT
- Pixel StreamingBrowser Delivery
- DatasmithCAD & BIM Import
- PerformanceProfiling & Optimisation
- OpenXR / VRImmersive Experiences
- C++Systems & Performance
- BlueprintsVisual Scripting
- Gameplay SystemsCore Mechanics
- MultiplayerNetworking
About Me
Engineering the systems
behind real-time worlds
I'm an Unreal Engine developer. I write the C++ and Blueprint systems behind digital twins and PC/VR experiences: data integration from CAD, BIM and live APIs, level streaming for city-scale scenes, interaction and UI frameworks, and the profiling that keeps it all running smoothly on client hardware.
Work with me
Great worlds aren't just built. They're engineered to run.
Bigger systems.


Let's build your digital twin
Have a project, a site or a walkthrough in mind? Let's make it real-time.